Announcements & Upcoming

Windrose Launches Into Early Access Tomorrow

After months of growing anticipation, the pirate survival game Windrose launches into Early Access on April 14 on Steam and the Epic Games Store. Developed by Windrose Crew and published by Pocketpair — the studio behind Palworld — it has been quietly building one of the most impressive pre-launch followings of the year. Tomorrow, players finally get to see whether it can deliver on the hype.

The Setup

Windrose is set in an alternate Age of Piracy. You play a sea captain who loses everything — ship, crew, fortune — in an attack by Blackbeard, and washes ashore with nothing. From that point, the game is about rebuilding from zero: gathering resources, constructing a base, earning back a vessel, and assembling a crew capable of taking on what put you on the beach in the first place. It is a grounded starting point for a genre that usually drops you straight into action, and it gives the progression loop a more personal anchor than most survival games bother with.

What You Will Actually Be Doing

Windrose combines the classic build, craft, and survive loop with open-world naval exploration. On land, the focus is on base building, crafting, farming, fishing, and trading. Out on the water, you captain a ship through procedurally generated biomes packed with over 90 hand-crafted points of interest — dungeons, temples, shipwrecks, and more. The Early Access version launches with three biomes, and the developer has confirmed plans to expand that significantly before the 1.0 release.

The main story is estimated at 50 to 70 hours depending on playstyle, which is a substantial offering for an Early Access title. The combat is described as souls-lite, meaning encounters on both land and sea require attention and timing rather than button-mashing. Transitions between ship and shore are seamless, and the open world supports hiring NPC crew members, managing a reputation system, and building up a base of operations over time.

Co-Op and Naval Combat

The game supports up to four players in co-op, playable either self-hosted or on dedicated servers, as well as full solo offline play. In naval combat, friends can take positions manning the cannons while you handle navigation, which gives ship battles a genuinely collaborative feel rather than making the co-op feel bolted on. Boarding actions are included, with combat carrying over from ship to shore in the same encounter.

A Demo That Overperformed

Windrose is heading into Early Access with an unusual level of momentum. The demo, released during February’s Steam Next Fest, drew over 850,000 players and landed a 92% positive rating from more than 5,400 Steam reviews. The game has since accumulated over 1.5 million wishlists on Steam — a remarkable number before a single early access day has gone live. Windrose Crew used the post-demo period productively, processing over 12,000 completed player surveys and 7,500 reviews to implement changes before launch, including co-op improvements to naval combat and loot redistribution across the world.

What to Expect From Early Access

The base game costs $29.99 at launch. A $39.99 Supporter Bundle is also available, which adds the official soundtrack — including a collection of sea shanties recorded by Seán Dagher — alongside wallpapers. Windrose Crew has estimated the Early Access period will last between one and a half and two and a half years, with the 1.0 release expected to add roughly 50% more content, including additional biomes, ships, enemies, gear, and story material.

The release date was confirmed just four days ago during the Triple-i Initiative Showcase on April 9, which speaks to how quickly this one moved once the door opened. If you have been sitting on the wishlist waiting for a serious pirate survival game, tomorrow is the day to find out whether Windrose is finally it.