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Roblox CEO Pushes Back on Child-Safety Questions

Roblox CEO David Baszucki has found himself at the center of a fresh wave of criticism after a recent podcast interview about child safety on the platform spiraled into an awkward back-and-forth with the hosts. Recorded for a major tech show, the conversation was meant to highlight Roblox’s new safety tools but instead showcased just how combative things can get when tough questions collide with corporate messaging.

A Safety Conversation That Turns Defensive

The interview focused heavily on Roblox’s ongoing child-safety problems, including lawsuits from parents and state attorneys general who say the platform has failed to protect children from predators and harmful content. Baszucki was asked to respond to those concerns, as well as to a 2024 report from a short-selling firm that described Roblox as “a hellscape for kids.”

Baszucki’s response set the tone for the rest of the conversation. “Fun. Let’s keep going down this,” he said, before pointing out that the firm behind the report had since shut down and challenging the host: “The other thing is, have you researched that information?” Rather than calming the discussion, the exchange made the whole segment feel more like a sparring match than a measured defense of the company’s safety efforts.

When the hosts pressed further on Roblox’s moderation and trust-and-safety spending, Baszucki leaned on internal metrics and new AI-powered tools to argue that the platform is doing an “incredible job” relative to its size and traffic. But the defensiveness in his tone, combined with the seriousness of the allegations, created a jarring contrast with his insistence that Roblox is an “amazing” place for kids.

“High-Five” Moments and Misjudged Humor

One of the most striking parts of the interview came when the CEO tried to flip a line of questioning into a weird kind of pseudo-agreement. After coaxing the host through a hypothetical about moderation tools and AI, Baszucki concluded, “Good, so you’re aligning with what we did. High-five,” before continuing, “Thank you for supporting our Roblox decision matrix… I’m so glad you guys are aligned with the way we run Roblox. High-five… Is this a stealth interview where actually you love everything we’re doing and you’re here to stealthily support it?”

On paper, those lines might read like light banter. In the actual context—questions about predators, lawsuits, and child safety—they land as tone-deaf. The hosts repeatedly tried to steer back to specific concerns; Baszucki repeatedly tried to turn the conversation toward broader points about innovation, AI models, and how platforms should be judged. The end result is an interview that feels less like open dialogue and more like a CEO trying to win an argument in real time.

Eager to Talk Tech, Reluctant to Talk Risk

The interview also highlighted a clear split in what Baszucki did and didn’t want to discuss. He said he had come on the show expecting to “talk about everything,” including more “fun, funny things in the industry,” and seemed surprised that so much time was dedicated to moderation and safety systems. At one point, when the host observed that he seemed “a little bit frustrated,” he pushed back on the characterization but immediately returned to the topic of how much “fun time” they would have versus deep dives on safety.

When the conversation shifted to prediction markets and tech like Polymarket, his tone noticeably brightened. He entertained the idea of hosting prediction-style experiences inside Roblox—as long as they didn’t dispense the platform’s currency or items—suggesting a vision of Roblox as a testbed for new forms of social and economic interaction. That enthusiasm, juxtaposed against his earlier defensiveness, underlined why so many critics feel there’s a gap between Roblox’s ambitions and its willingness to fully confront its safety problems.

Why This Matters for Players and Parents

Roblox is one of the largest game platforms in the world, with tens of millions of children logging in to play, socialize, and create every day. At the same time, it faces dozens of lawsuits and ongoing scrutiny over child safety, including allegations of grooming, exposure to explicit content, and inadequate moderation.

Against that backdrop, moments like this interview carry real weight. They shape how regulators, parents, and even developers inside the industry perceive Roblox’s priorities. When the CEO responds to serious questions with confrontational quips and “High-five” jokes, it risks undermining the message that safety is being treated as a first-class priority rather than a PR problem to manage.

For players, especially older teens and adults who care about the health of the broader gaming ecosystem, this is a reminder that platforms aren’t just game launchers—they’re social spaces with real-world consequences. For parents, it’s another signal to stay engaged, dig into the tools available to them, and make their own judgment about whether Roblox’s approach to safety matches the trust the platform is asking for.